Civilization V – Brave New World
Available on PC. Requires
Civilization V to play.
If you follow me on
Twitter or know me personally you may have known that over the last
few days I’ve been lost in the world of Civilization. I've managed
to, wilfully, spend hours upon hours on this iconic franchise. You
can't help but think... just... one... more... turn. You really
can't!
Civilization V, when
released a few years ago, was met with mixed reactions. Many called
it's predecessor, Civilization IV, a better game and up until the
recent expansion I would have agreed. Brave New World manages to
elevate Civilization V to heights beyond the games that came before
with the introduction of Tourism, World Congress, Archaeology,
several new civilizations to choose from, enhanced trading, revamped
social policy trees and the introduction of an ideology tree.
These new features,
combined with features introduced in the first expansion Gods and
Kings (FYI – the Faith and Espionage systems introduced in Gods and
Kings come with Brave New World – the additional Civilizations from
this expansion, however, do not), help shape every section of a
typical play through into something engaging, dynamic and devilishly
captivating.
Before this expansion, I
often found late game to be about the acquisition of whichever
currency lead to your desired victory. Science, Culture, Gold or
Units for military dominance. Gods and Kings introduced Faith to make
the early game a little more dynamic with the ability to slightly
enhance and buff your civilization to tailor your needs. The
espionage mechanic allowed for trickery and spying, stealing peoples
technology or setting civilizations against each other which made the
mid-game more intriguing. Brave New World seeks to make the end game
a lot of interesting and one of the key mechanics to do so is the
World Congress.
Once the Industrial Era
has been reached by a majority of the Civs in the game, the first Civ
to have encountered every other player in the game earlier becomes
the host nation for World Congress. This congress can vote on various
policies and rules that change the rule set of the game going
forward. Congress can vote to embargo certain players or
civilizations. They can outlaw certain luxury resources (say Ivory or
Sugar) deeming them immoral and worthless. Congress can impose larger
restrictions like a World Religion with the Civilization that founded
said religion gaining huge benefits or eventually meeting to elect a
World Leader. Being elected World Leader is a key stage in attaining
a diplomatic victory and the pursuit of such a victory creates for
fantastic political intrigue, backstabbing and drama.
In a recent game, as the
USA, I put all my focus into controlling the political stage. I did
this through my economy. With the wealth I was able to amass I was
able to buy tiles with the resources I would later need for trade, I
was able to buy the influence of the City States within the game
granting me their votes at Congress and I was able to keep certain
opposing players in check with bribes of gold. Everything was going
swimmingly. I was able to wrest control of World Congress and name
myself the Host Nation with a majority vote. I was on track to
becoming World Leader and winning the game. Twenty Five turns to
turns to victory. The United Nations was about to convene for the
Fourth Congress of Washington and then war broke out. A massive
global war, lead by the treacherous Spanish who had been my allies
for the entire game. The rest of my opponents declared war against me
and my City State allies. They even went as far as to invade and
capture the City States I was using to vote for me. They invaded
every city I owned and pillaged my network of trading posts and
factories.
I came so close. As
frustrating as it was, I would have done the same if another player
was close to becoming World Leader. I should have dealt with some of
them earlier and this really is the beautiful thing about
Civilization V. The constant feeling of “I can do better!” and
the ability to tell your own sweeping stories that span the entire
globe and through era upon era of time. There are no story lines,
there are no cut scenes. This is a game about exploration of
mechanics which provides you with the beautiful ability to create a
story around your play time – like I just did above.
This inherent history is
taken advantage of through the games Archaeology system. At the very
start of the game, as you set the founding blocks of your first city,
barbarian camps and ancient ruins frequently spawn. As you clear
these camps and ruins to protect your new nation or to make room the
game keeps note of what battle took place where. When Archaeology is
discovered thousands of years later, those same camps and ruins
return as dig sites where you can discover great works of art and
ancient artifacts to increase your Tourism rating.
Tourism is another new
addition to the game and the best way I can describe its use is by
referring to Tourism as an offensive statistic and Culture as a
defensive statistic. Tourism is how appealing you are to other
nations and Culture is a currency that you can spend to further
augment your overall persona. Some are happy to follow your ways of
life, others not so much. Manage to be the most influential
Civilization and you'll win. The buildings that you produce in your
cities also come with Great Work “slots”. These slots are filled
by the artifacts and great works produced by your Civilization, or
through trade, increasing your Tourism. Additionally, these buildings
can be themed and if you manage to match the theme for a specific
building (for example, great works of art from the same time period
and civilization) it increases that bonus even further. This create
quite an addictive little mini game as you barter with your enemies
or allies for certain pieces of art from a certain age, or scour the
world for dig sites before you opponents can snap them up.
Nothing is perfect though
and sometimes the AI can really be rather dumb. A few times AI
controlled players have been utterly unreasonable about trade.
Demanding obscene amounts of resources or heavily stacking trades in
their favour. Sometimes decades of peace can lead to political strife
for no apparent reason. Their voting can sometimes be questionable at
the World Congress table, with smaller Nations just “going with the
flow” rather than banding together to make a more viable
difference.
Still, these minor quirks
a side, the additions brought on by Brave New World manage to create
a game that will grab a hold of you and only let go when you are
crawling away suffering from starvation and fatigue. All with a
smile on your face about the deal you made for Sugar with Portugal that one time in the 1300's
Still not convinced I
hear you say?!
It seems like a difficult
game to get into?
Well how would you
like to try out Civilization IV? Because I have not one but TWO free
copies to give away on Steam!
All you need to do is
share/retweet the relevant link that brought you here and leave me a
comment telling me something funny! (This part is optional but
it might increase your chances of winning! :P). I'll randomly pick
two lucky winners on Friday 19th July 2013. Obviously, you
need some form of a Steam account and a PC to play the game.
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